September 23, 2012

A New Era of Boundary-less Social and Mobile Games?! What Businesses Will Survive Game in Asia?

Game developers from Indonesia who performed for the first time in an international game mat, Tokyo Game Show 2012, get a nice welcome at the business session of the day took place on Thursday (09/20/2012) and Friday (09/21/2012). They expect a more lively welcome at TGS was opened to the public on two days, Saturday and Sunday.
It is said separately by the Chief Operating Officer of Agate Studio, Shieny Aprilia, and Director Altermyth, Wong Lok Dien, who was contacted from Tokyo, Japan, on Friday. Agate Studio and Altermyth are two Indonesian game development studios are invited to exhibit at TGS. There they took the opportunity to promote the game also made in Indonesia.
Shieny said that in discussions TGS presentation Agate getting a positive response. He did not know whether the response could end up with an offer to work together. "Certainly the more you know and want to know Agate Studio or Indonesia," said Shieny.
Shieny be one of the panelists in the Asia Game Business Summit to be part of the TGS2012 on 20 September. He is the only one of Indonesia's panelists will give their opinions in a discussion entitled "A New Era of Boundary-less Social and Mobile Games?! What Businesses Will Survive Game in Asia?"
It is also common in Indonesia's booth at the Makuhari Messe convention hall. Stan Indonesia located on the "Asian New Rising Star" packed. Before leaving Tokyo, Altermyth raise another game studio portfolio in Indonesia to be exhibited there in print or video trailer.
Dien said that their booth was visited by the Minister of Tourism and Creative Economy Mari Elka Pangestu said on the sidelines of crowded conditions. "Saturday and next Sunday will be busy," said Dien.
On a business day, TGS visitors come from the gaming industry-and journalists, while the last two days of the general public can only go so we can be sure much more crowded than the first two days.